Final Devlog:
Here it is, the final Devlog before the game releases on Friday, April 23rd! Join us at the Florida Poly Virtual Game Expo!
We added some screenshots showcasing the level design. In the first level, there are a bunch of fire traps around the level that the player can navigate around and help corral the enemies pouring in from the top. In the second level, there are two portals that the enemies can spawn from, on the top and bottom, where a row of spikes and bodies of water limit movement. This encourages a loop of avoiding the spikes and enemies to help defeat the enemies. The final level contains no obstacles that can be utilized by the player, it's simply them versus the enemies, which can spawn in from all four sides of the map. Good luck!
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